The Lab Years: The Institute for the Learning Sciences
Multidisciplinary exploration of how, why, and when people learn.
Focus on what role technology plays in pushing the learning envelope.
A $40 million research investment started our pioneering work.
1994
Pioneering Computer-Based Solutions
Began creating Computer Based Simulations in early 1990s, called Goal-Based Scenarios (GBSs).
Companies were excited by "learn by doing" in realistic contexts.
Experience proved that computer-based training alone lacked true performance-based participant work and feedback.
2000
Live Training
Soon, we started delivering Goal-Based Scenarios live to clients.
The live programs were both more cost-effective and allowed for more creative, open-ended tasks and sophisticated human mentor feedback.
We continue to offer live simulations and layer on technology as needed.
2012
Growth & Innovation: A Hybrid Approach
We continue to create Goal-Based Scenarios — with human mentors — to enable cost-effective learn-by-doing.
Our innovative technologies support learning development and delivery in live, hybrid, and virtual settings.
The Dynamic Scene Adapter™ (DSA) adds cost-effective technology to sims: metrics, divergent/custom participant experiences, efficient materials delivery, and more.
ExTRA™ — Experts Telling Relevant Advice — is a video-based knowledge management solution that captures the valuable experience and lessons learned of your experts in a memorable way.
Today
Continuing Research & Development
Using our expertise in learning, cognitive science, and artificial intelligence, we continue to research and develop new approaches and technologies to support the modern learner.
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We don't build one-size-fits-all solutions. We partner with you to identify your company's unique needs, issues, context, and culture.